Designing a physical incentive system to model collaboration dynamics
Co-designed and produced a research game played by 100+ interaction design academics to explore individual vs group incentives in collaborative innovation. I led a 3D production pipeline, international manufacturing coordination, and delivery of 250 physical units.

I was a key contributor in concept distillation, iterative prototyping, and prototype validation with the users and stakeholders.

The game was presented at the PIN-C conference (participatory innovation) and used to provoke structured reflection on team collaboration dynamics. This project sharpened my understanding of incentive systems – lessons I later applied in digital product and activation work.
